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Assessing the design possibilities


From:

Rendering Exteriors in 3ds Max

with Adam Crespi

Video: Assessing the design possibilities

An exterior rendering is a powerful way to sell a design, and serves as a great tool for, setting a place and a mood in a wide or establishing shot in a cinematic. Whatever the purpose of your rendering is, you should look at the design carefully first, before you jump into materials and lighting. And assess the possibilities in the design, and also look at reference of existing places. The real world practically screams out how to make the virtual look right, if we're willing to listen. For this particular design, there is broad overhanding eaves, a lower flat roof over the bedrooms, and finally, a larger, longer roof over the carport and main living areas.
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  1. 3m 52s
    1. Welcome
      55s
    2. What you should know before watching this course
      24s
    3. Using the exercise files
      2m 33s
  2. 43m 37s
    1. Assessing the design possibilities
      4m 3s
    2. Forming paint colors and sheen levels
      7m 15s
    3. Making brick and concrete sparkle
      4m 7s
    4. Adding subtle detail to wood and siding
      8m 50s
    5. Polishing metals
      8m 13s
    6. Adding luster to glasses
      4m 33s
    7. Converting foliage materials for mental ray
      6m 36s
  3. 25m 9s
    1. Creating the Daylight system and positioning the sun
      4m 23s
    2. Softening the sun and shadows
      4m 46s
    3. Adjusting the Photographic Exposure for stylized imagery
      5m 56s
    4. Lighting using HDR imagery in the Daylight system
      5m 48s
    5. Adding extra lights for glossy surfaces
      4m 16s
  4. 26m 30s
    1. Using the Daylight system for sunsets
      3m 18s
    2. Casting light from exterior fixtures
      8m 13s
    3. Lighting interior spaces for night
      7m 14s
    4. Adjusting luminous and lit surfaces
      4m 7s
    5. Fine-tuning the Photographic Exposure
      3m 38s
  5. 20m 35s
    1. Rendering and optimizing rendering
      4m 49s
    2. Fine-tuning Final Gather for speed
      4m 49s
    3. Pushing Global Illumination values for visual impact
      4m 47s
    4. Stylizing the bounced lighting
      6m 10s
  6. 32m 24s
    1. Creating an ambient-occlusion override material
      5m 56s
    2. Creating an ambient-occlusion rendering pass with custom materials
      8m 33s
    3. Lighting a custom specular pass for sparkle
      7m 15s
    4. Setting up custom masks for compositing flexibility
      6m 51s
    5. Rendering the image passes
      3m 49s
  7. 39m 12s
    1. Importing the imagery and arranging the layers
      3m 28s
    2. Setting blending modes and adjusting opacity
      3m 13s
    3. Fine-tuning color using rendered masks
      5m 57s
    4. Adding depth of field
      6m 47s
    5. Putting on the final polish with glinting highlights and glow
      5m 1s
    6. Adding quick clouds and sky
      10m 14s
    7. Rendering the composited images
      4m 32s
  8. 31m 25s
    1. Importing the imagery and arranging the layers
      2m 49s
    2. Setting blending modes and adjusting opacity
      3m 28s
    3. Fine-tuning color using rendered masks
      5m 47s
    4. Adding depth of field
      5m 19s
    5. Putting on the final polish with glinting highlights and glow
      3m 56s
    6. Adding quick clouds and sky
      6m 9s
    7. Rendering the composited animation
      3m 15s
    8. Rendered movies
      42s
  9. 42s
    1. Next steps
      42s

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Watch the Online Video Course Rendering Exteriors in 3ds Max
3h 43m Intermediate Jul 14, 2014

Viewers: in countries Watching now:

In this course, author Adam Crespi takes you through the full production pipeline for lighting, rendering, and compositing the exterior of a house in 3ds Max. First he'll show you how to create mental ray materials like wood, metal, and glass; customize the Daylight system for realistic daytime lighting; and adjust the lighting for dusk and nighttime shots with photometric lights. Then he'll render the scenes, optimizing and styling the bounced light with Global Illumination and Final Gather. Finally, Adam takes the image into post, adding the final polish required at the end of the pipeline with Nuke and After Effects.

Topics include:
  • Creating exterior materials
  • Adding luster to glass and subtle detail to wood and siding
  • Positioning the sun with the Daylight system
  • Lighting using HDR imagery
  • Lighting interior spaces
  • Fine-tuning the photographic exposure
  • Rendering and optimizing rendering
  • Creating an ambient-occlusion rendering pass with custom materials
  • Setting up additional rendering passes for compositing purposes
  • Compositing and adding post effects in Nuke and After Effects
Subjects:
3D + Animation CAD
Software:
3ds Max
Author:
Adam Crespi

Assessing the design possibilities

An exterior rendering is a powerful way to sell a design, and serves as a great tool for, setting a place and a mood in a wide or establishing shot in a cinematic. Whatever the purpose of your rendering is, you should look at the design carefully first, before you jump into materials and lighting. And assess the possibilities in the design, and also look at reference of existing places. The real world practically screams out how to make the virtual look right, if we're willing to listen. For this particular design, there is broad overhanding eaves, a lower flat roof over the bedrooms, and finally, a larger, longer roof over the carport and main living areas.

This'll give us some deep shadows and opportunities for bounced light in an exterior shot in daylight. This design also has pendant mounted can fixtures over the carport, or rather from the carport onto the driveway, and then recessed can lights under the soffit along the main entry walkway. I'll take a look at some period reference, and get an idea of both the design colors and the quality of light in similar places. I'm here at palmspringsmoderntours.com, which is a site that is dedicated to touring mid-century modern and preservation homes in Palm Springs.

What we can see in this, right on the entry page, are some classic lines and shapes and also a great indicator of the quality of lighting to shoot for. For this house on the top of the screen, we can see it's got broad eaves. And we get fairly crisp shadows. And good darkness in the shadows underneath. The trees can be a powerful force here, casting dramatic shadows on a facade. And a lot of the, tones here we're seeing, are muted down earthy and neutral colors with white accents. When we scroll down a little bit more and look at Twin Palms, Frank Sinatra's first home, and also the Palm Springs City Hall.

We get some other good indicators of how to treat this. In a daylight rendering then, our windows are nearly dark. We shouldn't really be able to, see in much. And fine details like the flashing on the soffit casting a good shadow line right across that fascia are clearly revealed. Because the sun is so strong, we'll really have to work to differentiate the corners made by adjacent surfaces. Such as this, stone pier here. On Palm Springs City Hall, we can get a good idea of the amount of bounced light thrown up from a sidewalk onto a roof.

We can see here, and it's got recessed cans just like our design, that we're getting a tremendous amount of bounce light under that surface, and there's a considerable tint because the air is clear enough to really show some blue in the sky in there. This'll give us a good idea of where to go with our design. And I'll take a look at one more site. Here on About.com, in the Architecture section, I'm looking at Desert Modernism. And again, this is a great example of the kind of thing we're after. This is a more overcast rendering but what we can see in here are some of the same things.

The strong lines of the house or whatever the dwelling is, are shown in the sun. We tend to see a good bounce of light on the underside of eaves, and so we'll need to take that into account. This day is a little more overcast, but even with a few light clouds showing, we can still see the strong shadows cast by the cactus in the foreground for example. Back here in 3ds Max then. We can see in this design, where we're going to need some strong white colors on our roof. And we'll need to make sure that this new wood siding matches in that color scheme. It's probably not going to be a dark house.

We'll need to have strong shadows from our yucca plants. And these are shown in canopy mode at the moment. But selecting them shows their true geometry, with their spiky leaf balls and long stalks. We'll get a good bounce from our concrete driveway, up under this roof. So we'll need to make sure we're tuning our lighting appropriately. Finally, we can see in here that we've got a good bit of sky showing. And we'll need to see at least a blurry something through this block wall in the back. Now that we have a good idea of where our design should go, and we've got some ideas from real reference of how to treat this kind of a design, we can get started getting our materials on.

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