From the course: Learning Reactor in 3ds Max (2011)
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Animating the breaking object - 3ds Max Tutorial
From the course: Learning Reactor in 3ds Max (2011)
Animating the breaking object
In this video, we are going to build and animate the rock object that we'll use to break our glass window pane. We'll be continuing with the file named Breaking Glass02, which has been carried forward from the last video. Our rock object, the geometry we'll use to break the glass, will be made out of a simple sphere. Let's create that sphere in the front view, so we can both properly size and line up what we've made with the breaks in our shard glass pieces. We'll make the conversion of the front view simply using Alt+W. Okay, once in place, we'll get to the Command panel on the right, clicking on the Sphere command. Positioning our mouse back on the view where the glass shard pieces intersect or come together, we'll then draw out our sphere object. Now why don't we make this somewhere around a Radius of about 100? Once we've got that in place, we'll name it Rock. Okay, let's now go ahead and get ourselves back to our four-view orientation. Once we are there, we'll take our new Rock…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
Project overview56s
-
Modeling the broken glass13m 16s
-
Adding the simulation's physical properties1m 53s
-
Animating the breaking object5m 4s
-
Creating the Rigid Body Collection1m 32s
-
Previewing the simulation5m 19s
-
Adding a fracture helper to improve realism4m 38s
-
Building the scene's materials5m 36s
-
Creating the keyframed animation4m 41s
-
Setting up the visibility track for the glass8m 49s
-
-
-
-
-