Viewers: in countries Watching now:
Explore the world of modeling and texturing game props and assets in Autodesk 3ds Max. Author Adam Crespi demonstrates how to create both small and large props, from tools to shipping containers. The course begins with cloning and instancing objects for ease of modeling and unwrapping, and segues into multiple methods of unwrapping and painting texture by hand in Adobe Photoshop. Adam looks at various plug-ins that assist with normal map generation as well as sculpting in Mudbox, a digital sculpting application that can add realism and detail to your models. Finally, the course shows how to add lights to a scene and preview the objects in-game.
Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.
Now that I've got my corrugations on the main sides and end of my shipping container, I'm ready to put other bump parts in. I'm going to look first at the corner boxes here. I'll press Z to zoom and zoom in on them. We've unfolded these boxes and we can see the UVs are overlapped here, as there's only two of these pluses available. What I'm going to do is use a circle in here to simulate the depth in the hole; in reality, it's going to be just black in the diffuse texture. First, I'll put a new layer in.
My general rule in Photoshop is when in doubt use a new layer. If you are thinking about putting something else in, use a new layer. Keep this flexibility going all the way through. What I've also done is to save this as a PSD. What I like to do is to save this in a working directory. I've put a directory called working in my images folder in the 3ds Max project. That way when I'm browsing for textures, all these working PSDs are down a directory and don't show up on the list; only the finished textures are in images.
In working then that's where I'll keep working PSDs with all their layers and extraneous parts. For this texture then, I'll rename that layer and I'll call it holes. I'll press M for marquee, but I'm going to switch over from a rectangular marquee to an elliptical marquee. I'll click and drag and hold Shift while I do to draw a circle. There is a circular marquee and I can move it around little bit if needed. I'm eyeballing the size so I can also take this marquee, and once it's filled, clone it over to the sides of this box.
Now I'll fill this in my deep gray. Then I'll press Ctrl+D to deselect. Here's an option, deselecting, and then pressing V for Move, and Alt+cloning this piece produces another layer. However, the layers can be snapped together. Alternately, we can not release the marquee, so my hole is still selected in the marquee. Alt+clone it and it stays on the same layer. I'm making a modular map where I've got like elements here that are getting cloned around and I'm going to take all of these holes once they're done, and clone them down to the next collection of corner boxes.
I've done this actually on the corrugations where I made one set of corrugations and cloned it along. Then I took that whole set, cloned it down to the next large panel, in this case the sides, and stretched it using my Transform tool by pressing Ctrl+T. I took that same modular element, cloned it and rotated it, to go up here on the end without the doors. I'll finish out these corner boxes, V for move and holding Alt to clone. Now I'll hold Shift to come straight down on a diagonal to match in with the box in the middle here.
I'll clone this up one more time. As I'm not really sure which end is where, although I could find out, I'm going to put holes all over this. Now I'll press Ctrl+D to deselect and zoom out. With the holes layer whole, I'll hold Alt and Shift+clone or clone while constraining all the way down. So I get these holes to match up in the same place here. I'll press Ctrl+E to merge down the layer and there is all the holes in their bump on the corner boxes for my shipping container.
There are currently no FAQs about Game Prop Creation in 3ds Max.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.