From the course: Learning Reactor in 3ds Max (2011)
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Adding a fracture helper to improve realism - 3ds Max Tutorial
From the course: Learning Reactor in 3ds Max (2011)
Adding a fracture helper to improve realism
When creating rigid body simulations where objects will come into contact with other objects and as a result change position, you'll find situations where maybe a little extra binding agent needs to be added in the mix in order to make those breaking-apart sequences more realistic. If that occurs, a special Reactor helper object called a fracture can assist in holding things together. Let's see how adding a fracture or to our shards of glass changes the way that things break apart. We'll do that using the Breaking Glass05 file, which we brought with us from the last video. We are going to want our fracture helper to include all of our glass objects, so let's first make that selection. We can easily do that using the select by name list by typing H. From the dialog starting at the top, we'll select all the objects named Glass Shards. Let's now head to the Reactor toolbar on the left-hand side of our screen. The Fracture Helper, an icon named fracture, can be found about three quarters…
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Contents
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Project overview56s
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Modeling the broken glass13m 16s
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Adding the simulation's physical properties1m 53s
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Animating the breaking object5m 4s
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Creating the Rigid Body Collection1m 32s
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Previewing the simulation5m 19s
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Adding a fracture helper to improve realism4m 38s
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Building the scene's materials5m 36s
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Creating the keyframed animation4m 41s
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Setting up the visibility track for the glass8m 49s
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