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3ds Max 2014 is here, and it comes with an impressive set of new and improved features. Join Adam Crespi in this course, as he walks you through the new functionality and utilities that make creating 3D models and animations easier and faster than ever. Learn how to create particle systems and simulations; add people to your scenes with Populate; place and align 3D objects in still images with Perspective Match; generate light from still images with the Skylight mode; and speed up rendering with the Unified Sampling mode in mental ray.
When you're populating a scene, once you've got your flows in place and your idle area set, and their parameters tweaked as you'd like, it's time to get in and simulate. We're here in a camera view, which we can get to by pressing C. And, we can see our marketplace, our flow, our lanes, and our icons for the start of people. In the foreground, the two blue and one pink icons plus the circle, denotes a group in the idle area. Three people who'll stand there and discuss things. To simulate then, I'll set the number of frames. I'll put my simulation at 400 and click on Simulate.
3ds Max will go through and generate the pedestrians, generate the people, and apply different cycles of walking, looking, and talking to them. Now when I click Play, I'll see them walking in my view. There's people looking, people talking. They're moving around. Hopefully, not walking through each other too badly, but I can adjust that if needed. I've populated this marketplace with medium res people. Depending on what we need in our people, we can always adjust how they look and how they behave.
But we need to see that basic simulation. As a side note, as your simulation get more and more complex, you may see a slow down in display performance. We can either switch the type of people, or make sure to run a preview animation to see this at true speed.
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