3ds Max 2014 New Features
Video: WelcomeWalks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
- Next steps
3ds Max 2014 is here, and it comes with an impressive set of new and improved features. Join Adam Crespi in this course, as he walks you through the new functionality and utilities that make creating 3D models and animations easier and faster than ever. Learn how to create particle systems and simulations; add people to your scenes with Populate; place and align 3D objects in still images with Perspective Match; generate light from still images with the Skylight mode; and speed up rendering with the Unified Sampling mode in mental ray.
- Cycling viewports
- Creating a MassFX flow
- Adding buoyancy
- Simulating a crowd with Populate
- Creating perspective lines in Perspective Match
- Adjusting the environment mapping defaults
- Creating image-based light with Skylight
(MUSIC) Hi, I'm Adam Crespi, and welcome to 3ds Max 2014 New features. In this course, we'll look at particles in mass effect simulations using M particles and mass effects particle operators. We'll also look at populate. A new feature in 3ds Max 2014 that let's you add large crowds to scenes. These crowds can work in a flow, driven by lanes, or stand in idle areas. We'll look at the perspective match, the replacement for the camera match utility, that makes it easy and quick to match a camera into a still image by positioning vanishing lines and anchor points.
We'll explore the unified sampling, new in mental ray in 2014. And also the image-based lighting in the skylight. So that we can use images in a skylight to contribute color in a final gather solution. Now let's get started with 3ds Max 2014 new features.
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