Texturing and Lighting in Discreet 3ds max 6
Illustration by John Hersey

Texturing and Lighting in Discreet 3ds max 6

with George Maestri

Video: welcome

In Texturing and Lighting in Discreet 3ds max 6, George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max. The title steps you through designing materials, mapping textures, and lighting scenes as well as creating shaders, lights, and cameras for both Mental Ray and Max's Scanline renderer. Advanced topics include complex mapping, multi-pass rendering, caustics, and global illumination.
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  1. 12m 11s
    1. welcome
      24s
    2. basics of rendering
      4m 58s
    3. active shade
      3m 46s
    4. RAM player
      3m 3s
  2. 2h 44m
    1. understanding the material editor
      12m 39s
    2. basic shader types
      14m 26s
    3. creating maps
      12m 27s
    4. procedural maps
      13m 18s
    5. applying bitmaps as textures
      11m 28s
    6. using composite maps to layer images
      6m 13s
    7. creating decals using mix maps
      7m 41s
    8. using falloff maps
      10m 41s
    9. changing maps according to distance
      6m 49s
    10. gradients
      7m 6s
    11. bumps and displacement
      17m 4s
    12. creating realistic reflections
      10m 50s
    13. transparency
      9m 10s
    14. creating a complex skin shader
      10m 8s
    15. creating a complex skin shader part 2
      5m 27s
    16. using the multi/sub object material
      9m 2s
  3. 1h 16m
    1. creating maps
      11m 19s
    2. placing maps with UVW mapping modifier
      13m 13s
    3. using photoshop to create tiled textures
      12m 51s
    4. texturing complex objects with UVW unwrap
      6m 47s
    5. creating a UVW unwrap map in photoshop
      11m 16s
    6. adjusting and applying a UVW unwrap map
      13m 47s
    7. using multiple UV coordinates for complex mapping
      7m 13s
  4. 1h 22m
    1. basics of lighting
      13m 43s
    2. basic shadows in scanline renderer
      10m 18s
    3. raytrace shadows in scanline renderer
      7m 5s
    4. light attenuation
      3m 54s
    5. omni lights
      6m 14s
    6. lighting effects
      8m 30s
    7. global illumination using scanline renderer
      11m 43s
    8. mental ray lights/shadows
      5m 19s
    9. global illumination using mental ray
      7m 12s
    10. caustics in mental ray
      8m 24s
  5. 34m 38s
    1. basics of cameras
      6m 59s
    2. environments
      3m 51s
    3. depth of field in scanline renderer
      6m 25s
    4. motion blur in scanline renderer
      6m 6s
    5. depth of field in mental ray
      5m 9s
    6. motion blur in mental ray
      2m 27s
    7. camera shaders in mental ray
      3m 41s
  6. 15m 15s
    1. panorama export
      3m 4s
    2. render to texture
      7m 25s
    3. render elements
      4m 42s
    4. conclusion
      4s

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Watch the Online Video Course Texturing and Lighting in Discreet 3ds max 6
6h 25m Intermediate Jan 20, 2005

Viewers: in countries Watching now:

In Texturing and Lighting in Discreet 3ds max 6, George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max. The title steps you through designing materials, mapping textures, and lighting scenes as well as creating shaders, lights, and cameras for both Mental Ray and Max's Scanline renderer. Advanced topics include complex mapping, multi-pass rendering, caustics, and global illumination.

Subjects:
3D + Animation Photography
Software:
3ds Max
Author:
George Maestri

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