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Texturing and Lighting in Discreet 3ds max 6

Texturing and Lighting in Discreet 3ds max 6

with George Maestri

Video: welcome

In Texturing and Lighting in Discreet 3ds max 6, George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max. The title steps you through designing materials, mapping textures, and lighting scenes as well as creating shaders, lights, and cameras for both Mental Ray and Max's Scanline renderer. Advanced topics include complex mapping, multi-pass rendering, caustics, and global illumination.
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  1. 12m 14s
    1. welcome
      25s
    2. basics of rendering
      4m 59s
    3. active shade
      3m 46s
    4. RAM player
      3m 4s
  2. 2h 44m
    1. understanding the material editor
      12m 40s
    2. basic shader types
      14m 26s
    3. creating maps
      12m 28s
    4. procedural maps
      13m 19s
    5. applying bitmaps as textures
      11m 29s
    6. using composite maps to layer images
      6m 14s
    7. creating decals using mix maps
      7m 42s
    8. using falloff maps
      10m 41s
    9. changing maps according to distance
      6m 49s
    10. gradients
      7m 7s
    11. bumps and displacement
      17m 5s
    12. creating realistic reflections
      10m 51s
    13. transparency
      9m 11s
    14. creating a complex skin shader
      10m 9s
    15. creating a complex skin shader part 2
      5m 27s
    16. using the multi/sub object material
      9m 3s
  3. 1h 16m
    1. creating maps
      11m 20s
    2. placing maps with UVW mapping modifier
      13m 14s
    3. using photoshop to create tiled textures
      12m 52s
    4. texturing complex objects with UVW unwrap
      6m 48s
    5. creating a UVW unwrap map in photoshop
      11m 17s
    6. adjusting and applying a UVW unwrap map
      13m 48s
    7. using multiple UV coordinates for complex mapping
      7m 14s
  4. 1h 22m
    1. basics of lighting
      13m 44s
    2. basic shadows in scanline renderer
      10m 19s
    3. raytrace shadows in scanline renderer
      7m 6s
    4. light attenuation
      3m 55s
    5. omni lights
      6m 15s
    6. lighting effects
      8m 31s
    7. global illumination using scanline renderer
      11m 44s
    8. mental ray lights/shadows
      5m 19s
    9. global illumination using mental ray
      7m 13s
    10. caustics in mental ray
      8m 25s
  5. 34m 42s
    1. basics of cameras
      6m 59s
    2. environments
      3m 52s
    3. depth of field in scanline renderer
      6m 26s
    4. motion blur in scanline renderer
      6m 7s
    5. depth of field in mental ray
      5m 10s
    6. motion blur in mental ray
      2m 27s
    7. camera shaders in mental ray
      3m 41s
  6. 15m 18s
    1. panorama export
      3m 5s
    2. render to texture
      7m 25s
    3. render elements
      4m 43s
    4. conclusion
      5s

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Texturing and Lighting in Discreet 3ds max 6
6h 25m Intermediate Jan 20, 2005

Viewers: in countries Watching now:

In Texturing and Lighting in Discreet 3ds max 6, George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max. The title steps you through designing materials, mapping textures, and lighting scenes as well as creating shaders, lights, and cameras for both Mental Ray and Max's Scanline renderer. Advanced topics include complex mapping, multi-pass rendering, caustics, and global illumination.

Subjects:
3D + Animation Rendering Textures Photography Lighting
Software:
3ds Max
Author:
George Maestri

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