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In 3ds Max 2010 Essential Training, instructor Steve Nelle provides a thorough introduction to the techniques needed to take an animated project from start to finish. Steve provides new users with everything they need to know to get up and running, while offering experienced users plenty of tips and tricks they can apply to improve their productivity and workflow. He walks through the program's newly designed interface, details how to create both simple and complex objects, and shows how to bring things to life through a variety of keyframing techniques. Exercise files accompany the course.
Thanks to PhotoSpin.com for use of their photos in this course.
(Music playing.) Hi! My name is Steve Nelle and welcome to 3ds Max 2010 Essential Training. Designed for both beginners and for those of you with a little experience under your belt, 3ds Max 2010 Essentials will teach you both basic fundamentals and advanced techniques from start to finish. We will kick things off with learning the lay of the land, the Interface, in other words, where you need to go and what you need to push to get this baby to work its magic. We are going to be digging into a healthy handful of different modeling techniques that you can use to construct objects for your scenes.
We will show you how to dress things up, demonstrating both building and applying custom-made skins that can be used in, and for, a wide variety of applications. We will also be shedding some light on the matter, using both fundamental and advanced techniques to light a scene and we will get things moving around, popping a little life into the worlds we build, using a bag of different tricks to do so. So, we have got a lot of cool stuff to cover, a little something for everybody, irrespective of your experience level or personal interest.
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