As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs. In 3ds Max 2009 Essential Training, instructor Steve Nelle provides a thorough introduction to the principles of 3D modeling, while also sharing practical techniques that experienced users can apply to their own workflows. Steve establishes the principles and best practices of the 3D production process, introduces the 3ds Max interface, and explores modeling in depth. He also demonstrates how to create and transform primitive objects, use specific modeling techniques, work at the sub-object level, and apply a variety of modifiers. Example files accompany the course.
Special Note: Further 3ds Max 2009 features, such as materials, lighting, cameras, animation, and rendering, will be covered in 3ds Max 2009 Beyond the Basics, coming soon.
Customizing the 3ds Max interface to improve workflow
Importing, opening, saving, and exporting files
Mastering selection techniques and transformation commands
Understanding coordinate systems and pivot points
Modeling with Extrude, Lathe, Loft, Boolean, Patch, NURBS, and other functions
Creating shapes, compound objects, and architectural objects
Using the 2D and 3D sub-object modeling commands
Constructing a room and building a video camera
Working with the Displace, Morpher, TurboSmooth, and Hair and Fur modifiers