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3ds Max 2009 Beyond the Basics
Illustration by Don Barnett and Bruce Heavin

3ds Max 2009 Beyond the Basics

with Steve Nelle

Video: Welcome

Hi, my name is Steve Nelle and welcome to 3ds Max 2009 Beyond the Basics. Grab a hold of that mouse, and get ready for an in-depth look of some of the really cool stuff you can do using the most popular 3d animation program on the planet today. We are talking of course about 3ds Max. Now the lynda.com Beyond the Basics Training is designed to basically pick up where the 3ds Max 2009 Essential Training left off. So we now look forward to covering a wide range of topics that are designed with both the beginner and advanced user in mind. We will be going over everything, from making materials, to lighting, to animating the things that you build.
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  1. 6m 15s
    1. Welcome
      1m 2s
    2. How to use this course
      2m 8s
    3. Essential preferences
      1m 23s
    4. Using the example files
      1m 42s
  2. 2h 30m
    1. What does it take to create a realistic material?
      3m 57s
    2. The Material Editor interface
      5m 56s
    3. Creating the main body color
      5m 7s
    4. Adding and controlling shine
      2m 53s
    5. Controlling transparency
      2m 25s
    6. Adding self-illumination
      1m 45s
    7. Applying materials
      7m 3s
    8. Retrieving a scene material
      4m 4s
    9. Building a complex material
      7m 43s
    10. Bump maps
      6m 37s
    11. Reflection maps
      2m 54s
    12. Opacity maps
      3m 57s
    13. Editing maps
      9m 53s
    14. Building a multi/sub-object material
      9m 8s
    15. Using material libraries
      8m 39s
    16. Mapping coordinates
      12m 34s
    17. Sub-object mapping
      9m 34s
    18. The Unwrap UVW modifier
      10m 58s
    19. Using Photoshop to edit maps
      8m 3s
    20. Project: Applying materials to a scene pt. 1
      12m 19s
    21. Project: Applying materials to a scene pt. 2
      14m 59s
  3. 1h 21m
    1. Comparing real-world and computer lights
      3m 2s
    2. Identifying the types of lights in 3ds Max
      8m 33s
    3. Omni lights
      7m 6s
    4. Spot lights
      7m 52s
    5. Shadow types
      8m 54s
    6. Preventing objects from casting shadows
      2m 44s
    7. Applying and adjusting attenuation
      8m 18s
    8. Excluding objects from light
      3m 56s
    9. Projector lights
      6m 53s
    10. Volume light
      4m 56s
    11. Global Illumination
      4m 49s
    12. Project: Lighting a scene pt. 1
      5m 27s
    13. Project: Lighting a scene pt. 2
      9m 26s
  4. 56m 44s
    1. Comparing real-world and computer cameras
      1m 43s
    2. Identifying the types of cameras in 3ds Max
      7m 56s
    3. Camera viewport navigation commands
      6m 40s
    4. Changing a camera's lens length
      4m 20s
    5. Controlling focus with depth of field
      4m 50s
    6. Applying motion blur
      8m 58s
    7. Clipping planes
      3m 43s
    8. Using Show Safe Frame
      3m 56s
    9. Creating a camera from a view
      2m 54s
    10. Putting a camera on a path
      7m 48s
    11. Using the Look At controller
      3m 56s
  5. 1h 35m
    1. The principles of animation
      6m 39s
    2. Understanding the animation process
      3m 1s
    3. Animation controls in the interface
      4m 56s
    4. Using the Auto Key mode
      6m 7s
    5. Using the Set Key mode
      4m 20s
    6. Moving keyframes
      9m 52s
    7. Deleting keyframes
      3m 10s
    8. Copying keyframes
      3m 43s
    9. Using the Dope Sheet
      6m 26s
    10. Using the Curve Editor
      5m 8s
    11. Linking and unlinking
      8m 22s
    12. Animating a link
      3m 30s
    13. Animating a path
      7m 7s
    14. Animation display options
      3m 8s
    15. What can be animated in 3ds Max?
      8m 8s
    16. Project: Animating a scene
      11m 54s
  6. 41m 53s
    1. Rendering techniques
      6m 50s
    2. Using ActiveShade
      4m 23s
    3. Creating previews
      3m 41s
    4. Using the RAM Player
      3m 56s
    5. Saving a rendering
      5m 56s
    6. Loading background images in a render
      6m 15s
    7. Using mental ray
      10m 52s
  7. 1h 7m
    1. Creating particle systems
      14m 8s
    2. Using Space Warps
      13m 43s
    3. Using Deflectors
      11m 47s
    4. Creating fire effects
      11m 11s
    5. Reactor: Rigid body simulations
      9m 53s
    6. Reactor: Fracture simulations
      6m 29s
  8. 47m 5s
    1. Introduction to Character Studio
      5m 13s
    2. What is IK?
      4m 30s
    3. Applying a physique modifier
      5m 40s
    4. Adjusting envelopes
      5m 50s
    5. Creating and editing footsteps
      7m 39s
    6. Free-form animation
      4m 55s
    7. Working with motion capture files
      4m 45s
    8. Creating bones and using solvers
      5m 39s
    9. Bones and the skin modifier
      2m 54s
  9. 26m 9s
    1. Compositing in 3ds Max
      7m 36s
    2. Using glows
      6m 11s
    3. Using lens flares
      5m 44s
    4. Combining multiple cameras in a scene
      6m 38s
  10. 7m 56s
    1. The Asset Browser
      3m 32s
    2. The Resource Collector
      2m 30s
    3. The Print Size wizard
      1m 54s
  11. 28s
    1. Goodbye
      28s

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3ds Max 2009 Beyond the Basics
9h 41m Intermediate Aug 04, 2008

Viewers: in countries Watching now:

Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, "There's a lot more to becoming an animator than simply knowing which button to push!" Example files accompany the course.

Special Note: Fundamental 3D modeling concepts and techniques, along with features such as transformations and modifiers, are covered in 3ds Max 2009 Essential Training.

Topics include:
  • Building simple, complex, and multi/sub-object materials
  • Using bitmaps to create realistic bumps, reflections, and transparency
  • Creating lights to effectively illuminate a 3D scene
  • Understanding camera types, lens lengths, and motion blur
  • Creating realistic movement with keyframing
  • Mastering traditional animation principles and practices
  • Applying ActiveShade, RAM Player, and other rendering techniques
  • Using particle systems, space warps, reactors, and other special effects
  • Getting to know Character Studio, Bones, and their associated "skinning" modifiers
  • Using compositing techniques and effects
Subject:
3D + Animation
Software:
3ds Max
Author:
Steve Nelle

Welcome

Hi, my name is Steve Nelle and welcome to 3ds Max 2009 Beyond the Basics. Grab a hold of that mouse, and get ready for an in-depth look of some of the really cool stuff you can do using the most popular 3d animation program on the planet today. We are talking of course about 3ds Max. Now the lynda.com Beyond the Basics Training is designed to basically pick up where the 3ds Max 2009 Essential Training left off. So we now look forward to covering a wide range of topics that are designed with both the beginner and advanced user in mind. We will be going over everything, from making materials, to lighting, to animating the things that you build.

Heck, we might even throw on a few special effects and character animation tricks into the mix to round things out. Now if you are new to the world of 3D animation, make sure you first check out the 3ds Max 2009 Essential Training, over at the lynda.com Online Training Library. That will ensure that you are comfortable with the general concepts and techniques we'll be using as we work through the Beyond the Basics material. So let's go ahead and kick this thing into gear. It's going to be me and you for the next couple of hours, and I think you are in for a real treat.

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