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Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for many 3ds Max users.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to rig a bird for animation in Maya.
Learn how to rig a four-legged creature (aka a quadruped) in Maya.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn how to create replacements parts for household appliances, furniture, and more with Tinkercad and a desktop 3D printer.
Render product shots in their best light with Maya and After Effects.
Present product renderings in their best light with 3ds Max and After Effects.
Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Use blend shapes and a joint-based approach to build facial controls that are versatile and easy to use.
Make construction models that work for everyone on your team. Learn how to use Revit's parts, assemblies, and displacement views to break your model down and add detail and refinement.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Employs the basic principles of animation to bring to life simple 3D characters.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Shows how to generate stunning special effects simulations in Maya, including exploding fireworks, tumbling snowflakes, and burning flames.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.