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Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Employs the basic principles of animation to bring to life simple 3D characters.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Shows how to generate stunning special effects simulations in Maya, including exploding fireworks, tumbling snowflakes, and burning flames.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
Shows how to create textures and materials, and apply them to models to create realistic surfaces in Maya renders.
Shows how to master practical mental ray techniques for rendering models created in Maya.
Introduces the new features and productivity enhancements in 3ds Max 2011.
Explores the significant and robust feature set in Maya 2011 that add functionality to its 3D workflows.
Demonstrates how to use MatchMover, Toxik, and Backburner with Maya’s existing powerful feature set to create engaging 3D animations.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.
Explores many of the new cutting-edge features, including the brand-new Modeling Ribbon and advancements designed to improve scene interactivity and production workflow.
Highlights some Maya features including how to reuse MEL expressions as well as how to manipulate paint effects to give particles a final look and feel.
Explores the upgrades to the interface and covers soft selection and other modeling tools.
Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.