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Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Covers the basics of AutoCAD WS, focusing on workflows and collaboration that will help you and your team work more efficiently with this cloud-based CAD application.
Introduces the interface and key processes of Inventor, the parametric design system from Autodesk.
Discover how to create detailed architectural models and documentation in Revit Structure.
Practice designing stairs for commercial and residential buildings, as well as winding stairs, custom railings, and ramps.
Create compelling architectural designs using the modeling and documentation tools in Revit.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explore techniques for creating and designing three-dimensional models in AutoCAD 2013.
Shows how to transition designs from concept to construction, by preparing drawings to be printed or shared with others.
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Explore the world of references—a tool that allows you to link and reuse external content in AutoCAD.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Shows how to create and edit text and dimensions in your drawings, and control the appearance of those annotations using styles.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Concentrates on the AutoCAD tools and features dedicated to organizing and editing geometry in this design program.
Concentrates on the particulars of creating basic geometry in AutoCAD, including drawing and editing lines and shapes.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Demonstrates the tools and feature set in Maya 2011, including the skills necessary to model, texture, animate, and render projects.
Demonstrates the basics of how to use 3ds Max 2011 for media, entertainment and design visualization applications.
Provides everything new users need to know to complete an animation project, while offering tips and tricks to improve experienced users' productivity and workflow.
Covers topics from the basics of the interface to bringing models to life with complex animation.
Learn to use 3ds Max 2009 to create stunning visual effects for a broad range of purposes.
Covers all areas of Maya 2008, from general workflows to specific modeling and rendering techniques.
Explores Maya 8, including the improved interface, creating surfaces, texturing, adding light, and making motion trails.
How to create amazing effects with 3ds Max 9 and understand the principles of animation.
Guides new users through the features of this robust 3D modeling and animation application.
“I am in love with the After Effects program and have already started to apply some animation on our web pages. Even at this baby-steps stage, it looks awesome. You guys are the best thing that ever happened.” —Ida P.
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