Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.