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Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Reviews the most exciting new features in C4D R15, including rendering improvements, kerning controls, beveling, and changes to the sculpting engine.
Learn to light diffuse, reflective, and transparent objects in CINEMA 4D.
Build the skills you need to create stunning product visualizations in modo.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Learn about shading and lighting realistic 3D renders with Cycles.
Shows how to master practical mental ray techniques for rendering models created in Maya.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.