CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Get introduced to MODO 701 and learn how to create 3D models, textures, lights, and renders.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Covers the basics of rendering and lighting tools in Maya.