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Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.