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Interested in game making? Start in Unity—a game engine for mobile and desktop games and real-time simulations. Author Adam Crespi shows techniques used in game development with Unity and introduces the basics of scripting and game functionality. First, learn how to import models and textures, organize your project and hierarchies, and add terrain, water, and foliage. Next, Adam explores how to use lighting to bring the game to life, and add rendering, particles, and interactivity. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
Unity 4.3 Essential Training is a beginning course in the Unity game engine. If you've never touched Unity, I'll walk you through all you need to know to make a small game. Additionally, I've crafted the assets in Autodesk Maya and Adobe Photoshop and Illustrator. If you'd like to explore the assets in Maya, I've provided the working files. We'll be exporting out of Maya, but I've done most of the exporting already, putting out files as FBX files. If you'd like to work in Autodesk 3DS Max, you can work in there as well and export out your own FBX's to test.
I've crafted texture in Adobe Photoshop and Illustrator, and provided the flattened images for you to use. Again, if you'd like to use those programs to enhance or improve on a texture or craft your own, a working knowledge of those is helpful. So let's get started crafting our game in Unity 4.3.
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