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Interested in game making? Start in Unity—a game engine for mobile and desktop games and real-time simulations. Author Adam Crespi shows techniques used in game development with Unity and introduces the basics of scripting and game functionality. First, learn how to import models and textures, organize your project and hierarchies, and add terrain, water, and foliage. Next, Adam explores how to use lighting to bring the game to life, and add rendering, particles, and interactivity. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
If you're a premium member of Lynda.com, you have access to the exercise files used throughout this title. In the exercise files, each movie comes with its own separate Unity project. Unity projects are self-contained, and hold all of the assets, scripts, and animations used in that game. Remember at the start of each movie, choose File and Open Project if you're starting a new project or continue with your existing project. When you open a project, you can browse to that movie's project and then open the scene from there.
Remember also, in Unity. That, sometimes, scenes don't open automatically in projects. We can always go into the scenes folder in the assets folder and double click on that movie's scene to get going. The assets for the game I created in audit S Maya, are in a Maya project in chapter three. Remember in Maya to set the project first by choosing file and set project. There's a working Maya product called Modernista Assets, with a default Maya directories containing the models and textures for this game.
From the native Maya files I've exported out the FBX files we're going to need from this project. If you're a monthly member, or annual member, of lynda.com, you don't have access to the exercise files, but you can follow along from scratch with your own assets. Now let's get started with Unity 4.3 essential training.
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