navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

The Power of PreViz at One & Co

The Power of PreViz at One & Co

with Dane Howard

 


In this installment of The Power of PreVIZ, Dane Howard meets with the leaders of One & Co, an industrial design firm that creates products from touch phones to sporting goods and furniture, and asks them to share their insights and expertise in previsualizing, or visually planning, successful design concepts. Discover how they use previsualization techniques to form new ideas, establish a vision for projects, and see them to market. Principal Jonah Becker also shares their process for researching the market, the competition, and other aspects that inform a product's design, and how this information, along with the deliverables from each stage of the design phase, combine to create a compelling story for clients and consumers.

This course was created and produced by Dane Howard. lynda.com is honored to host this content in our library.

show more

author
Dane Howard
subject
3D + Animation, Design, Previsualization, Product Design
level
Appropriate for all
duration
21m 54s
released
Feb 01, 2013

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Introduction
Introduction to the PreVIZ project
00:00(music playing)
00:06Jonah Becker: My name is Jonah Becker.
00:07I am Principal of One & Co., which is a San Francisco-based industrial design firm.
00:13We have been around since 1998, and we have worked with very diverse range of industries
00:17from consumer electronics to sporting goods to house wares and fashion.
00:21Scott Croyle: My name is Scott Croyle and I am the Head of Design at HTC.
00:24HTC, if you don't know, is a Smartphone manufacturer.
00:29I actually was part of One & Co., and I was one of three partners and we started together
00:36I think about 7 or 8 years ago, but basically 2 years ago we were acquired by
00:43HTC to help them design phones to move more from an ODM player to an OEM player in the industry.
00:52Jonah: Yeah, to me PreViz--it's kind of interesting to hear it called that--
00:57because for us it's part of our everyday process.
01:00It's actually what we do and I have often joked that as industrial designers we are
01:04living in the future, because even if it's something that's very tangible and real and
01:10a product that will be on shelves in the market someday, that's still something that's
01:1512 months, 18 months into the future. So our whole process is thinking forward.
01:21PreViz for us, it's really--it's part of every step in our creative process.
01:28For us, obviously, early on in a project it's about establishing a vision and a vision that
01:34everyone agrees to, the design team on our end, the client, and any other stakeholders involved in the project.
01:42I think the underlying goal is to find that fuel and direction for the design process.
01:47So that means meeting with a client, understanding their business, their history, their goals.
01:52It means understanding their market and their competitors.
01:55It means looking out at other larger trends in terms of what's happening culturally, what's
02:01happening economically, and other world factors that might impact how people might perceive
02:07the technology that they're offering, the product they're offering, how people are behaving with products and technology.
02:15Design project is a dynamic thing and there are going to be new perspectives.
02:17There are going to be points where maybe the clients going in front of retailers or bringing
02:22things to their marketing teams.
02:25For us the idea of having a strong vision, that strong story about why we're doing something
02:29and what we're doing from the start is really important.
02:33I think the most important thing for us is at every step of the way as project deliverables
02:38get more and more resolved and that story is always there.
02:45That you don't leave the story in the first phase and just assume everyone remembers it,
02:49because obviously there are going to be times when a new party is brought in.
02:55If they don't get that story and they're just, get this, here is what it is, what do you think?
03:01There is potential for disaster. We've basically acquired all of the information--
03:06what we call the fuel for the design process-- and we've established some sort of agreed
03:11vision that we are then going to explore.
03:13So in the second phase, which is the concept phase, that's where we really go as broad
03:18as possible, developing the solutions to the problem, and to address the story that we established in the first phase.
03:27That really ranges. It can be certainly lots of sketching.
03:30It can be developing more detailed scenarios. It can be creating prototypes for mechanisms.
03:39It can be creating simulations for product interactions and how maybe hardware interacts with software.
03:46But all of these broad ranges of concepts then basically during the concept phase get funneled down.
03:53So there is less breadth, but more depth to each of the concepts that remain at end of the phase.
03:59The third phase, for us, is the execution phase and that's where up to that point the
04:04concept phase that I mentioned starts very broad.
04:06You have wide range of initial solutions that are discussed and refined and narrowed down
04:12whether it's one final solution or product that you're designing or it's a line of products.
04:19That is at the end of that phase in leading into execution we want to have complete buy in from everyone involved.
04:26That's where the client has to say, okay, we are ready to make this decision, to move forward on this.
04:31We are ready to engage with the manufacturing partner.
04:33We are ready to invest the money needed to take this all the way into production.
04:37In the execution phase, that's where we are working with the manufacturing partners,
04:42the engineering teams, resolving any little details issues and just mainly supporting that whole
04:49process to make sure that the design intent that was established in the end of the concept phase
04:54is maintained throughout production through and to the point where a product makes it to the shelves.
05:01
Collapse this transcript
1. The Power of PreVIZ at One & Co
Why is previsualization important for product design?
00:00(music playing)
00:06Scott Croyle: I think the number-one thing is just stepping back from being immersed in phones
00:12every day and thinking about what people really want.
00:14What do they really want? Do they want a really complicated feature?
00:18Maybe 2% of people wants this really complicated feature, but what's going to hit the sweet spot
00:22in terms of how people want to use their phone?
00:26Jonah Becker: As designers we start off with these very low resolution deliverables, quick thumbnail
00:32sketches in sketchbooks and illustrations that over time become more photos realistic
00:39CAD renderings, but eventually can end up in a prototype that you can actually hold
00:45and touch that is made out of the real materials and really communicates the intent.
00:50Often, the quality of these mockups can be as good or better than what you'd actually
00:53than if you walked in a store.
00:55Scott: I think the design industry has sold visualization to some extent that, oh,
00:59we are going to help you get there faster. It's going to get there more cost effective.
01:03Actually, I look at it the other way around. I feel like the visualization is a tool.
01:09But if you cut corners, you are going to convince yourself that you're making the right decision,
01:14but you might not be making the best decision for the future of your product or your company.
01:21In the particular case of phones, this is something where a fraction of a millimeter can make
01:27a tremendous difference in terms of they read of the phone. You look at it.
01:32How thick is it? How does it feel in the hand?
01:35We actually need to have the physical model to make the best decision.
01:39Jonah: Before they start their manufacturing process so that we can go back in and refine
01:44the design if needed or make these minor adjustments to want to assure that the quality in the end will not be disappointing.
01:54
Collapse this transcript
What's your favorite story related to previsualization?
00:00(music playing)
00:06Scott Croyle: Everybody has been in a meeting where their phone is ringing,
00:08maybe with their manager or maybe with the CEO, and it's kind of embarrassing, or maybe
00:13they are at the dinner table and it's ringing. There are two elements that are there.
00:18One is we are using the proximity sensor to basically say I'm either face down or I'm
00:24in someone's purse and now I notice I have been picked up, what's going to happen next.
00:28And it realizes that I'm either coming out of the purse.
00:32So I should reduce my volume level or I'm picking it up and turning it over.
00:37So I just sense the state change.
00:40So you put people in the shoes of something that they can relate to and they are immediately
00:46sold on the idea that, oh, I get the feature. Of course, it should do that.
00:50So it starts with a simple storyboard and once we've identified that this is a key feature,
00:56it's just a matter of going and sitting down with the engineering team and saying how can we do this?
01:02All of a sudden, with that cool idea you get the engineers wanting to solve the problem.
01:07You get the design team wanting to solve the problem.
01:09You get the management team wanting to solve the problem.
01:11I think it's that sort of getting people excited about how you can solve somebody's big issue.
01:18That's really I think the importance of visualization is that now instead of one owner within a organization
01:24trying to champion it, now all of a sudden you have a lot of owners trying to champion it.
01:28Jonah Becker: I think one of the key things or key parts of the process when we were developing
01:33the periodic table is actually going and prototyping and using the PreViz process to validate that it was a good idea.
01:41It's named that, because it's this interesting combination of sterling silver and reclaimed wood.
01:46We start looking at the idea of building this table and looking at the history of tables
01:50and what else has been out there and you start to see this very typical construction that,
01:54you have these metal legs that provide the structure and support, then you have the wood
01:57surface because it's just a nice thing to touch.
02:00You start looking at these elements that are stuck together in a traditional construction
02:05and then for us we said, well, maybe it's worth exploring.
02:07Can bring those together in an interesting way?
02:09Can you make wood that looks like a metal or metal that looks like wood?
02:13The optimism was that you could take this natural material that's difficult to control
02:17and take this metal that is typically used in more industrial process and bring those
02:21together in a way that's very seamless.
02:25So for us it was really about going in and finding lots of different people who have the ability to apply wood.
02:34It's not really a plating technique, but it's similar to it and really just bringing lots
02:38of different pieces of wood, different types of woods, trying different types of metals, and getting small samples.
02:45I mean, the end result is a very large 400-pound table, but we started off with little
02:50box of wood and lots of them and lots of different vendors and different processes and finally
02:57to get the result that we wanted. We wanted these things where it's very tactile.
03:00It's very much based on the materials and the quality of materials.
03:04Often with digital visualization techniques, you can't really capture that materiality.
03:11The funny thing is the guy who has the business who ended up doing it had done the Victoria's Secret runway shows.
03:18He had a silver plated a lot of their lingerie that they're wearing on the runway shows.
03:23So he is the one who was not afraid of plating nontraditional things.
03:28Typically, people who are working with these sorts of processes are used to doing parts
03:32on motorcycle and car bumpers and things like that and he was very much experimental, which
03:36really helped us drive the process and the prototyping in the PreViz process to get to the result we wanted.
03:46
Collapse this transcript
How do you surface new ideas?
00:00(music playing)
00:06Scott Croyle: So the way we visualize the fast boot was we basically laid out a scenario which
00:13was an illustrated scenario of sitting on a plane, turning on your phone, watching your
00:18phone boot up, waiting, waiting, waiting, waiting. That was really a very simple scenario.
00:25Now, to show what the experience could be, we did the same thing.
00:28So imagine if it was this, and we showed kind of it booting up, parking on the network within 7-10 seconds.
00:35I think it was one of those things that conceptually people are able to grasp how it would benefit themselves.
00:43Jonah Becker: For us, that can mean sometimes we're gathering inspiration from the art world or
00:48from the transportation world or architecture or fashion to bring in those elements, whether
00:54it's an imagery, whether it's an actual object, things that people can look at and touch that
00:59maybe are already out in the world and can be easily understood and help, sort of, add
01:06some color and texture to the presentation that you've created.
01:08So if you have a nice rendering, and you are trying to capture this great material to have
01:13something maybe a totally different product category, but have that material sample
01:18next to it and say you see how beautiful this metal finishes here?
01:21This is really what we want to capture.
01:23And that's what I'm trying to show in the rendering here.
01:25I think there's always been a certain level humility as a design from where we realize
01:29that our clients have been in their industry and have more knowledge about their industry than we do.
01:34So we absolutely respect what they bring to the table any amount of information.
01:40At the same time, I think collaboration with the clients is really important.
01:46One lesson I've learned is that if you're doing these offsides or workshops, brainstorms
01:51with clients, getting them out of their office is key.
01:54Bring them into our office, which is set up as a creative space where we have images and
01:58objects and inspirational things all over the place, but maybe more important than that
02:03is that I think when clients are in their own office, they are used to their mode of thinking.
02:09I think it's very important for us, just in terms of that environment to get them out
02:13of that and I think it enables them to feel a little bit more free and not be as constrained
02:19by every decision that's happened in the history of the company.
02:24That doesn't mean that you don't go in and edit, but it provides that space to think freely.
02:30
Collapse this transcript
Studio techniques for product design
00:00(music playing)
00:06Jonah Becker: So one PreViz technique that we used in the concept phase of a project we had,
00:12I would say is not a typical process.
00:15I think creating personas in the target customers is very typical for industrial design.
00:20You want to know who you're designing for.
00:22We took the personas and actually printed them out full size, so they have these faces.
00:26So if you were criticizing a boot that was targeted for 13-20 year old women, you had
00:32to put this up in front of your face so that you sort of got into that persona, so that
00:36you are critiquing it appropriately, so that you couldn't say like, well,
00:40I don't like the pink stripes, because you're a 43-year-old product manager.
00:45It doesn't matter whether you like it, we're trying to build your brand in a way that you're
00:48appealing to all these different customers that you agreed are the appropriate customer targets.
00:53And interestingly enough, what we found is they ended up using these same tools with
00:56their retailers because they would go into a sporting goods shop and they would find
01:01oh, here is the older guy who's running this shop and he would look at something and say
01:06I don't know if I really like that, and then they would hold these up and say, well,
01:09now you are this person, this is the customer that just walked into your store,
01:13now what do you think of this?
01:14And it totally shifted the context from which they would evaluate the product.
01:18When we were working with Microsoft on another project, which was not the Arc Keyboard,
01:21but the Arc Mouse which was sort of very innovative mobile mouse, it had this--
01:27it used actually a cell phone hinge to close.
01:29So that it could compact down into very small space for mobility and so we had this whole
01:36approach where we wanted to think about this product, not as a computer peripheral, but as a lifestyle accessory.
01:42So similarly, you stop in a cafe to do some work, you bring out your mouse that is a little
01:47bit more equivalent to like the watch you're wearing or the sunglasses that you set down
01:50on the table and not like this little or mini ergonomic desktop mouse that's supposed
01:57to match to the laptop you have.
01:59So obviously when you get into that execution phase, and we're in production and looking at
02:03how we really sell this story through, we used color to really expand and build upon that initial goal.
02:12We didn't say like, oh, and here is a black one and maybe here's someone who is more playful
02:16one and is a little bit blue.
02:18We presented them as lines of 5-6 colors, and I think what happened is that built
02:23a lot of excitement with Microsoft's marketing team.
02:27And in the end it was launched in all of those colors, not just one or two colors, but in six colors.
02:32So I think that's one case where it was really successful to be able to use that PreViz technique in that later phase.
02:43
Collapse this transcript
Advice for product designers
00:00(music playing)
00:06Jonah Becker: It's okay to do something that's terrible, because that gives you a reference point for
00:09when you have an idea that's really good.
00:10So I always encourage them, one, to step back and review their own work as if it's not theirs
00:15or exchange work with another designer sitting by so that that's a great tool that I actually learned in design school.
00:21You would bang your head against the wall for a couple weeks on a problem and then we
00:25would share projects with another classmate and spend an hour problem solving on some of the key areas.
00:31And you have someone who's completely free to think about your idea and they don't feel
00:37like it's their baby, so I think there's-- sometimes it opens people up.
00:40In terms of thinking about how to visualize these concepts and present them, I always
00:47encourage young designers to come up with their own ways that it's--we don't necessarily have a root process.
00:54I always want to hear what they bring because everyone whether the young designer or not,
00:58has a certain experience and stories and things they've seen and done in the past.
01:04So, one, I think we provide an atmosphere where even the young designer can bring something new to the table.
01:12But I always encourage them to think about the person who has never seen this before
01:17and he is going to be spending a lot of money on something. So think about how it's presented
01:22and that the story that you know we started working on in that first phase is still part of it.
01:29I think what's key to that is not to have to work on these deliverables, work on the
01:34deliverables and then realize a couple of hour before the deadline, oh, time to put it in
01:40a presentation, because that presentation, I think is a huge part of it.
01:43And I have often told some of our younger designers that you know you have a lot of
01:47crappy designers out there that may be great salespeople and are doing a great job selling
01:52stuff that's not as good as the work you are doing.
01:54So if you are a great designer and not very good at selling your design, you can lose out in that battle.
01:58So it's very important to not only have great ideas and great design, but also to be able
02:03to tell that story and whether that means bundling it with the inspiration and the story
02:08that was defined early on, whether it means that you are animating how that product has
02:13used just to bring the person into the experience, or whatever the solution is,
02:18that that's as important as the actual design.
02:24
Collapse this transcript
What's the future of previsualization for product design?
00:00(music playing)
00:06Jonah Becker: There are a number of things I can see happening in the future of PreViz.
00:09One is I think the speed and resolution of prototyping is only going to accelerate.
00:15We already have a three-dimensional printer in the back corner of our office,
00:18so the designer can build a CAD model and basically hit print and 4 hours or 2 hours
00:25or 12 hours later--depending on what it is-- pull something out of the machine that enables
00:28them to actually hold something.
00:30So, I can only see the resolution and the speed of that increasing.
00:35I think, you know, that is very tangible.
00:38I could see more use of virtual reality previsualization so that you actually can go into a space where
00:44you can use a product in a virtual world, and get a sense maybe even of the tactility
00:49of it, the weight of it, how pressing certain buttons feels, what happens.
00:55And that's something that I think has been experimented with in other industries, but
00:59has not hit the design industry in any sort of substantial way.
01:04I think one of the most important ways that I can see it happening would be to use PreViz
01:08to look ahead and really take a deep into the lifecycle of a product.
01:13I think you know sustainability issues are huge for us.
01:16I think it's in the design world that I live in, it's very nascent and I think there's
01:22a lot that can be done.
01:23So to be able to use PreViz techniques to think about, hey, what happens when a product
01:29is 6 months old or 12 months old?
01:31Are there ways that we can design it so that it can actually extend its life cycle?
01:37And I think that certainly requires more integration with manufacturers, engineers, the technology side of things,
01:45how you can make something that has more longevity and is more relevant over a longer period of time.
01:49Because I think that's one way that we could use PreViz to improve the sustainability of
01:55a lot of the products we design.
01:58
Collapse this transcript
Conclusion
Reflections with One & Co
00:01Dane Howard: One & Co., I have known for a long time, and these are three really talented principals
00:07from a very small group that actually found their way to HTC.
00:12And the thing that kept recurring back and back again is their depth.
00:16They have a tremendous depth in soft goods and in hard goods, and it's even down into
00:21how the different principals run their projects.
00:24So you have got Jonah with incredible amount of depth working on PreViz projects like in
00:29snowboard equipment and soft goods, which is basically like fabrics in the corporation
00:34of fabrics, which is very different process than hard goods which is making phones.
00:39When you blend that, I think a lot of their experimentation--like when you walk into their
00:45lobby, you see this amazing silver plated coffee table.
00:49And when you hear Jonah talk a little bit about that process of silver plating repurposed
00:54wood, I think it's their depth in creating and understanding furniture that helps them
01:01understand the context by which someone is using something.
01:05That context is brought into that insight into the phones.
01:08So I just walk away from One & Co. being tremendously appreciating their understanding of how they
01:17PreViz, but with a context in a depth of materials, a depth of insight, and they are just very
01:25well versed in complementing each other, and so it's a great asset now that HTC has.
01:32
Collapse this transcript


Suggested courses to watch next:


Google SketchUp 8 Essential Training (6h 26m)
George Maestri


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,069 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,025 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked