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Digital Creature Creation in ZBrush, Photoshop, and Maya
Illustration by John Hersey

Digital Creature Creation in ZBrush, Photoshop, and Maya

with Ryan Kittleson

Video: Introduction

Hi! I am Ryan Kittleson and I'd like to welcome you to Digital Creature Creation. In this course, I will show you how to use ZBrush, Maya, and Photoshop together to create a feature film quality creature. First, I am going to discuss how to design the creature using basic brainstorming and drawing techniques. Then, I will show you how to start sculpting and painting the creature with ZSpheres and DynaMesh in ZBrush. After that, I will cover how to model certain parts in Maya and how to easily transfer models between the two programs.
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  1. 2m 34s
    1. Introduction
      59s
    2. What you should know before watching this course
      34s
    3. Using the exercise files
      1m 1s
  2. 10m 45s
    1. Installing custom brushes
      3m 54s
    2. Preparing GoZ
      5m 6s
    3. Optimizing tablet settings
      1m 45s
  3. 8m 36s
    1. Brainstorming
      2m 47s
    2. Refining a concept
      3m 22s
    3. Gathering reference images
      2m 27s
  4. 42m 12s
    1. Starting with ZSpheres
      6m 45s
    2. Posing the ZSpheres
      3m 39s
    3. Sculpting the basic forms
      5m 34s
    4. Using DynaMesh
      3m 8s
    5. Sculpting muscles and mid-size shapes
      6m 20s
    6. Defining joints
      3m 42s
    7. Sculpting bony plates
      5m 0s
    8. Sculpting leathery skin
      8m 4s
  5. 22m 8s
    1. Using GoZ between ZBrush and Maya
      2m 15s
    2. Making an eyeball
      3m 45s
    3. Creating tail spikes
      2m 44s
    4. Modeling a tooth
      4m 27s
    5. Duplicating the teeth
      4m 8s
    6. Finishing the teeth
      4m 49s
  6. 51m 27s
    1. Drawing guidelines for retopology
      4m 56s
    2. Fleshing out the retopology guides
      4m 29s
    3. Creating new topology
      5m 32s
    4. Generating the new mesh
      4m 58s
    5. Cleaning up the mesh in Maya
      5m 5s
    6. Modeling the tail in Maya
      4m 5s
    7. Modeling the claws
      6m 4s
    8. Preparing to project detail
      6m 5s
    9. Projecting detail to new topology
      4m 46s
    10. Cleaning up projection problems
      5m 27s
  7. 21m 0s
    1. Cutting UV seams
      5m 55s
    2. Prepping UV shells for UV Master
      4m 38s
    3. Using UV Master to unfold UVs
      4m 17s
    4. Arranging UVs in Maya
      6m 10s
  8. 13m 25s
    1. Creating a pedestal with Spotlight
      4m 53s
    2. Decimating the geometry
      4m 53s
    3. Finishing the pedestal
      3m 39s
  9. 38m 21s
    1. Setting up the scene for rendering
      5m 14s
    2. Making a key light
      6m 7s
    3. Making a soft sky light
      3m 0s
    4. Making a rim light
      4m 53s
    5. Setting up a simple SSS skin shader
      5m 21s
    6. Adjusting the skin shader
      7m 2s
    7. Adding ambient occlusion to the shaders
      6m 44s
  10. 55m 37s
    1. Polypainting colors in ZBrush
      8m 1s
    2. Extracting texture maps
      6m 54s
    3. Organizing the maps into Photoshop layers
      8m 9s
    4. Compositing the color maps in Photoshop
      4m 33s
    5. Compositing the specular maps in Photoshop
      7m 20s
    6. Importing the maps into Maya
      5m 7s
    7. Connecting the maps to the shaders
      5m 13s
    8. Setting up remap value nodes
      5m 51s
    9. Editing remap value nodes
      4m 29s
  11. 26m 32s
    1. Designing the pose
      4m 35s
    2. Linking subtools to the main body
      4m 12s
    3. Posing with transpose tools
      6m 4s
    4. Polishing the pose
      2m 4s
    5. Finishing touches in ZBrush
      4m 50s
    6. Finishing touches in Maya
      4m 47s
  12. 18m 7s
    1. Fine-tuning lights and render settings
      7m 0s
    2. Batch rendering a turnable animation
      5m 48s
    3. Polishing the renders in Photoshop
      5m 19s
  13. 52s
    1. What's next?
      52s

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Digital Creature Creation in ZBrush, Photoshop, and Maya
5h 11m Intermediate Dec 15, 2011

Viewers: in countries Watching now:

Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.

Topics include:
  • Brainstorming and refining a character concept
  • Installing custom brushes
  • Optimizing tablet settings
  • Posing the ZSpheres in ZBrush
  • Sculpting muscles and midsize shapes
  • Working with DynaMesh
  • Using GoZ between ZBrush and Maya
  • Creating topology for animation
  • Sculpting fine detail
  • Cleaning up a mesh in Maya
  • Creating the UV layout
  • Lighting and shading
  • Painting texture maps
  • Posing with Transpose tools in ZBrush
  • Batch rendering a turntable animation
Subjects:
3D + Animation Modeling Textures Materials Character Animation
Software:
Maya Photoshop ZBrush
Author:
Ryan Kittleson

Introduction

Hi! I am Ryan Kittleson and I'd like to welcome you to Digital Creature Creation. In this course, I will show you how to use ZBrush, Maya, and Photoshop together to create a feature film quality creature. First, I am going to discuss how to design the creature using basic brainstorming and drawing techniques. Then, I will show you how to start sculpting and painting the creature with ZSpheres and DynaMesh in ZBrush. After that, I will cover how to model certain parts in Maya and how to easily transfer models between the two programs.

Finally, I will teach you how to use Photoshop to enhance texture maps and polish the final renders that we'll make in Maya. In my years of making creatures for film and games, I found many ways of streamlining my techniques to make them straightforward and easy to follow. I hope you are as excited to get started as I am. So let's get to it with Digital Creature Creation in ZBrush, Photoshop, and Maya.

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