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Digital Creature Creation in ZBrush, Photoshop, and Maya

Digital Creature Creation in ZBrush, Photoshop, and Maya

with Ryan Kittleson



Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
Topics include:
  • Brainstorming and refining a character concept
  • Installing custom brushes
  • Optimizing tablet settings
  • Posing the ZSpheres in ZBrush
  • Sculpting muscles and midsize shapes
  • Working with DynaMesh
  • Using GoZ between ZBrush and Maya
  • Creating topology for animation
  • Sculpting fine detail
  • Cleaning up a mesh in Maya
  • Creating the UV layout
  • Lighting and shading
  • Painting texture maps
  • Posing with Transpose tools in ZBrush
  • Batch rendering a turntable animation

show more

author
Ryan Kittleson
subject
3D + Animation, Character Design, Modeling, Textures + Materials
software
Maya 2012, Photoshop CS5, ZBrush 4.2
level
Intermediate
duration
5h 11m
released
Dec 15, 2011

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