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Rendering Interiors in 3ds Max
Illustration by Richard Downs

Rendering Interiors in 3ds Max

with Adam Crespi

Video: Welcome

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  1. 3m 54s
    1. Welcome
      46s
    2. What you should know before watching this course
      20s
    3. Using the exercise files
      2m 48s
  2. 43m 2s
    1. Assessing the design possibilities
      3m 53s
    2. Changing the rendering engine
      1m 57s
    3. Creating basic paint sheen and colors
      8m 58s
    4. Adding luster to wood
      7m 43s
    5. Polishing metals and metallic finishes
      9m 16s
    6. Making glass and tile sparkle and shine
      11m 15s
  3. 19m 1s
    1. Creating the Daylight system and positioning the sun
      6m 23s
    2. Softening the sun and shadows
      3m 17s
    3. Adjusting the Photographic Exposure for stylized imagery
      4m 36s
    4. Using global illumination and Final Gather to change the lighting
      4m 45s
  4. 25m 22s
    1. Casting light from interior fixtures
      7m 24s
    2. Lighting from pendant fixtures
      5m 0s
    3. Adjusting the sun for a dusk shot
      2m 23s
    4. Adjusting luminous and lit surfaces
      7m 41s
    5. Fine-tuning Photographic Exposure for dusk
      2m 54s
  5. 13m 23s
    1. Adding the Physical Sky shader and Photographic Exposure
      2m 5s
    2. Creating Sky Portals by direction of light
      3m 39s
    3. Testing the luminance and balancing the lighting
      3m 16s
    4. Adding interior-lighting accents
      4m 23s
  6. 34m 7s
    1. Creating an ambient-occlusion override material
      5m 19s
    2. Creating an ambient-occlusion rendering pass with custom materials
      7m 22s
    3. Lighting a custom specular pass for sparkle
      6m 16s
    4. Setting up custom masks for compositing flexibility
      5m 50s
    5. Fine-tuning Final Gather and lighting
      3m 36s
    6. Caching Final Gather and rendering the image passes
      5m 44s
  7. 31m 33s
    1. Importing the imagery and arranging the layers
      4m 45s
    2. Setting blending modes and adjusting opacity
      4m 49s
    3. Fine-tuning color using rendered masks
      6m 59s
    4. Adding depth of field
      7m 44s
    5. Putting on the final polish with glinting highlights and glow
      3m 28s
    6. Rendering the composited images
      3m 48s
  8. 30m 28s
    1. Importing the imagery and arranging the layers
      3m 48s
    2. Setting blending modes and adjusting opacity
      3m 55s
    3. Fine-tuning color using rendered masks
      7m 10s
    4. Adding depth of field
      5m 44s
    5. Putting on the final polish with glinting highlights and glow
      4m 5s
    6. Rendering the composited animation
      2m 55s
    7. Viewing the final rendered animation
      2m 51s
  9. 43s
    1. Next steps
      43s

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Watch the Online Video Course Rendering Interiors in 3ds Max
3h 21m Advanced May 05, 2014

Viewers: in countries Watching now:

Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight, with 3ds Max. Adam Crespi shows how to create and apply materials such as paint sheens, metallic finishes, glass, and wood—textures you would find in any home. Then he shows how to create a daylight system, adding in photographic exposure to see light like you would through a camera. Then learn how to use interior lights and sky portals to light dusk and night shots. Finally, Adam shows how to add post effects and composite the rendering in After Effects and Nuke.

Topics include:
  • Creating and applying materials with luster and shine
  • Creating a daylight system
  • Casting light from interior lighting fixtures
  • Lighting with sky portals
  • Creating an ambient occlusion rendering pass
  • Fine-tuning Final Gather and lighting
  • Compositing in Nuke and After Effects
  • Adding depth of field, highlights, and glow
Subjects:
3D + Animation Architecture Rendering Textures Materials Lighting CAD
Software:
3ds Max
Author:
Adam Crespi

Welcome

Hi. I'm Adam Crespi, and welcome to Rendering Interiors in Autodesk 3ds Max. In this course, we'll look at the materials, lighting, and rendering for an interior scene in 3ds Max. We'll start out by creating a daylight system, and adding in a photographic exposure, so we can see the lighting in a scene like we would see it through a camera. Then we'll look at adding interior lights and sky portals, so we have different lighting setups in our scene. Finally, we'll take our rendering out into both Adobe After Effects and the Foundry's Nuke, applying post effects and compositing and to really get that final look polished.

We'll be covering all these features, plus plenty of other tools and techniques. Now, let's get started with rendering interiors in Autodesk 3ds Max.

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