From the course: Animation Foundations: Fundamentals
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Working in different frame rates
From the course: Animation Foundations: Fundamentals
Working in different frame rates
Animation and time are intimately related. Animation is basically art that changes over time. When animating you need to be intimately aware of time and how it is divided up. Typically, animation is shown on a screen of some sort, either a movie screen, TV screen or a computer screen. Each of these formats has it's own frame rate or way of dividing up time. Film, the grandfather of all animation mediums, runs at 24 frames per second. All of the classic cartoons and almost all theatrical releases are animated at this speed. Video for broadcast and cable has a frame rate of either 30 or 25 frames per second. Video on a computer screen can be any number of frame rates. From 10 to 15 per seconds for low quality video, or up to 60 frames per second or higher for some video games. With all of these frame rates, how do you know in which to animate? The answer may be as simple as animating to the format in which you want to distribute. If you're a motion graphics animator and all you do is…
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X, Y, and sometimes Z1m 42s
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Working in different frame rates2m 28s
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Understanding keys and keyframes2m 15s
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Understanding animation curves2m 41s
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Creating animation paths1m 30s
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Working with hierarchies2m 4s
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Setting pivots and rotation1m 32s
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