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All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work. These principles are relevant regardless of software used or animation style. George explains how good animation depends on a firm knowledge of the laws of motion, which inform the principles of animation. He teaches the basics of creating characters, squash and stretch, pose-to-pose animation, walking and running, track reading, and dialogue animation. He also shows how to use After Effects and Flash to apply the tools learned in the course. Exercise files accompany this course.
The typical way to animate a walk is to animate a walk cycle. This saves on animation time, because what you are doing is just animating the basic poses of the walk. What we do is we animate them in place, so that the character appears to walk in place. In fact, let's go ahead and play this. So as you can see the character is walking in place. Now when there is nothing behind him and he is not against any sort of background, this is perfectly fine.
But if we want to make him walk through a scene or walk against a background, we need to do one of two things and that is either pan the character or pan the background, so it looks like there is some movement of the character against the background. So let's go ahead and turn on a background that is panning and let's take a look at what that looks like. So as you can see by panning the background you can make the character look like he is moving through the scene.
Now the other way to do this is to actually pan the character himself against the background. So I have another character here. Now let's go ahead and turn on a scene with a stationary background and a panning character. As you can see, all we do is take the cycle of the character and panned him against the stationary background and it looks like he is moving through the scene. There are two ways to make a character walk through a scene. One is to pan the background; the other is pan the character.
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