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All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work. These principles are relevant regardless of software used or animation style. George explains how good animation depends on a firm knowledge of the laws of motion, which inform the principles of animation. He teaches the basics of creating characters, squash and stretch, pose-to-pose animation, walking and running, track reading, and dialogue animation. He also shows how to use After Effects and Flash to apply the tools learned in the course. Exercise files accompany this course.
Now while the title is mostly software independent, we will do a little bit of work with After Effects and Flash. So, we will have some Exercise Files. When you install the Exercise Files, just go ahead and place them on your Desktop. Let's take a look at the rigs that we have for Flash. Under the Rigs folder we have two rigs. One is called Character_Rig. Let's go ahead and zoom out here. It's a 1930s kind of Fleischer character, which we will use a lot, and we also have another rig called Woman and this is a more sophisticated rig and she actually has mouths that can animate.
So, if you want to start animating dialog you can do that with this particular rig. So with these two rigs, we should be able to cover most of the material that we will be presenting. Let's go ahead and take a look at the rigs for After Effects. We also have another rig called Character and another rig called Woman. So, with these rigs you should be able to follow along with most of the exercises. Go ahead and install your Exercise Files now.
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