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Setting up the scene in Flash

From: 2D Character Animation

Video: Setting up the scene in Flash

Now let's go ahead and animate our scene in Flash. I am going to open up Flash CS4 and we are going to open up a file. It's in our Chap_07 folder and it's called Women_Stage_00. And this basically has our female character rigged and ready to go and she is on a stage backdrop. So we can have a full scene. Now, I have done a few little organizational things to this rig and one of the things I have done is I have added some folders here so that we can organize this by the upper and lower body.

Setting up the scene in Flash

Now let's go ahead and animate our scene in Flash. I am going to open up Flash CS4 and we are going to open up a file. It's in our Chap_07 folder and it's called Women_Stage_00. And this basically has our female character rigged and ready to go and she is on a stage backdrop. So we can have a full scene. Now, I have done a few little organizational things to this rig and one of the things I have done is I have added some folders here so that we can organize this by the upper and lower body.

Now, I also have the right-hand below the lower body because ultimately it's going to have to swing behind this body. So the right arm and hand are not in a folder. Now before we get started we do need to import our sound file. So let's go ahead and go File > Import and let's just Import to Library and the name of the file is called Welcome or Welcome.wav and it's just a wav file, just an audio file and you can see when I import it here, it comes up in the library. Now if I want this to show up on the Timeline, I need to just create a layer for it.

So I am going to go ahead to the Timeline, right-click, Insert Layer and then you have to do is drag that in. Now you are not going to see this until you have enough frames to actually see the waveform. Now, I know the waveform is about 80 frames long. So all I have to do is just add in those frames. So let's go ahead and open up all the folders. Click and drag to select all the layers and then just hit F5 and that will put in some blank frames that we can use to animate this scene. Now, once we do that you can see that here is the waveform.

So if we want to, we could actually play this. (Female Speaker: Welcome to the show.) So there is our dialogue. At this point I really don't need to hear the sound. So I am just going to go ahead and mute it by clicking on the Mute layer, and now we can just go ahead and start setting up our scene. Now the first thing I want to do is get the character in the proper position. Now, if we go to our storyboard here, you can see that she starts stage right, walks in and then stands center stage and starts acting and delivering her line.

So the first thing we are going to do is set up our first pose. So I am going to go ahead and select this arm and I am going to go ahead and take this pivot point, put it to the shoulder and then just rotate it down. Now the one thing I am noticing is that the thumb of the hand is on the wrong side. So all I have to do is take this hand and then just scale it in the opposite direction and again just put it in place. Now, I may need to zoom in here just to see if I have got everything lined up. Now, for this right hand I actually don't want this palm open hand.

So I am actually going to go ahead and delete this hand and drag in another symbol from the library. And the symbol that I am going to drag in is called L_HandSideA, so that's this one here. I am going to drag that into the library. Now, you can see it's actually the left hand because it's scaled the opposite direction. But we can just scale it the way that we want. Position that pivot point exactly where we want it, and make sure it's in place. So now that we have that, we can just go ahead and select all of these, again position that pivot point and rotate it down to her side.

So let's go ahead and take a look with this looks like in the window. So that's a good starting pose. Now the one thing we do want to do is actually put the foot the opposite direction as well. So I am going to go ahead and select the left shoe and just scale that so it's in the opposite direction. So there we go. So let's go ahead and grab all of these layers. I am just going to go ahead and click and drag and then put her off to the side where we want her to start walking in. Now that we have our first pose in place, we can start animating our scene.

Show transcript

This video is part of

Image for 2D Character Animation
2D Character Animation

73 video lessons · 22303 viewers

George Maestri
Author

 
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  1. 2m 18s
    1. Introduction
      1m 2s
    2. Using the exercise files
      1m 16s
  2. 48m 21s
    1. Designing characters
      3m 22s
    2. Tracing characters
      4m 32s
    3. Creating joints that work
      3m 53s
    4. Working with outlines
      4m 0s
    5. Accessorizing your characters
      2m 21s
    6. Creating parts for replacement animation
      1m 41s
    7. Rigging hierarchies in After Effects
      5m 33s
    8. Rigging replacement animation in After Effects
      5m 52s
    9. Rigging with the Puppet tool in After Effects
      3m 16s
    10. Rigging Flash characters
      5m 50s
    11. Rigging replacement animation in Flash
      4m 25s
    12. Rigging with the Bone tool in Flash
      3m 36s
  3. 55m 29s
    1. The first law of motion
      3m 3s
    2. The second law of motion
      3m 45s
    3. The third law of motion
      3m 19s
    4. Using slow in and slow out
      5m 34s
    5. Arcs and smooth motion
      5m 4s
    6. Understanding overlap and follow-through
      5m 16s
    7. Animating overlap and follow-through
      5m 46s
    8. Understanding squash and stretch
      3m 10s
    9. Animating squash and stretch
      4m 40s
    10. Squashing and stretching characters
      5m 16s
    11. Understanding weight
      3m 27s
    12. Understanding anticipation
      4m 54s
    13. Animating anticipation and weight
      2m 15s
  4. 45m 50s
    1. Internal vs. external forces
      4m 45s
    2. Bringing characters to life
      4m 57s
    3. Animating blinks
      4m 37s
    4. Animating changes in eye direction
      2m 43s
    5. Animating head turns
      8m 1s
    6. Creating a strong line of action
      4m 16s
    7. Creating strong silhouettes
      2m 19s
    8. Pose-to-pose animation: Blocking
      4m 32s
    9. Pose-to-pose animation: Animating
      4m 21s
    10. Pose-to-pose animation: Finalizing
      5m 19s
  5. 46m 53s
    1. A walk in four poses
      2m 27s
    2. Motion of the head and body
      1m 32s
    3. Walk cycles and backgrounds
      1m 40s
    4. Skeleton motion and walking
      4m 2s
    5. Animating a walk: Contact position
      3m 0s
    6. Animating a walk: The feet
      9m 10s
    7. Animating a walk: The body
      5m 19s
    8. Animating a walk: The legs
      8m 21s
    9. Animating a walk: The upper body and arms
      3m 46s
    10. Animating a walk: The head
      2m 50s
    11. Animating a walk: Squash and stretch
      4m 46s
  6. 26m 52s
    1. A run in four poses
      4m 10s
    2. Animating a run: First pose
      4m 39s
    3. Animating a run: Second pose
      3m 45s
    4. Animating a run: Third pose
      3m 27s
    5. Animating a run: Fourth pose
      5m 1s
    6. Animating a run: Upper body
      5m 50s
  7. 37m 6s
    1. The basics of dialogue animation
      4m 35s
    2. Reading tracks and assigning mouth shapes
      5m 33s
    3. Phonemes and lip-syncing
      8m 36s
    4. Animating dialogue: Animating the body
      6m 27s
    5. Animating dialogue: Assigning mouth shapes
      4m 10s
    6. Animating dialogue: Finalizing
      7m 45s
  8. 1h 27m
    1. Animating a scene
      2m 0s
    2. Setting up the scene in After Effects
      3m 2s
    3. Animating the feet in After Effects
      10m 40s
    4. Animating the legs in After Effects
      4m 21s
    5. Animating the upper body in After Effects
      9m 44s
    6. Animating the mouth and blinks in After Effects
      7m 5s
    7. Setting up the scene in Flash
      4m 6s
    8. Animating the feet in Flash
      9m 0s
    9. Animating the body in Flash
      5m 23s
    10. Animating the legs in Flash
      7m 24s
    11. Animating the hands in Flash
      11m 54s
    12. Animating the mouth in Flash
      12m 26s
  9. 33s
    1. Goodbye
      33s

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