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All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work. These principles are relevant regardless of software used or animation style. George explains how good animation depends on a firm knowledge of the laws of motion, which inform the principles of animation. He teaches the basics of creating characters, squash and stretch, pose-to-pose animation, walking and running, track reading, and dialogue animation. He also shows how to use After Effects and Flash to apply the tools learned in the course. Exercise files accompany this course.
This concludes 2D Character Animation. Now, I hope you learned a lot in this course and I hope you got the fundamentals of character animation so you can apply it to any sort of character that you use in your work. Now remember, character animation is an art and you do need to practice it in order to get really good at it. So go ahead and watch other types of animation to see what you like and go ahead and practice your animation to improve your skills. So with that, I'd like to say goodbye and see you next time.
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