Fundamentals of Character Animation
Video: WelcomeLearn the skills all beginning animators need to know to bring their characters to life, including posing to the camera, animating from pose to pose, the basics of walking, and dialogue.
The fundamentals of great character animation are rooted in posing your model in a way that reads true, animating from pose to pose to mimic natural movement, and simulating convincing dialogue. Start here to learn the skills all beginning animators need to know to bring their characters to life, regardless of software or style. Author and animator George Maestri first teaches you how to position your model and create realistic poses that tell stories and consider balance and weight. Next, you'll take those poses and animate between them in what's called pose-to-pose animation. Then you'll get your character moving in a basic walk cycle, add expression to the face, and incorporate dialogue. Finally, you'll learn how to tie all the fundamentals together in a scene complete with pose-to-pose animation and dialogue.
- Telling stories through posing
- Creating a strong line of action in poses
- Animating seating to standing poses
- Adding anticipation and follow-through
- Making your character walk
- Animating the head and face
- Animating basic phonemes
- Animating a scene
>> Hi, I'm George Maestri, and welcome to Fundamentals of Character Animation. In this course, we're going to take a look at the principles of character animation as they apply to all characters regardless of software. So this is not a software specific course. But in this course, we're going to go over the basics that you need to know to animate any character. We're going to start off with how to pose characters and create poses that read well.
Then we're going to take those poses and create some pose to pose animation. After that we going to start our character moving and do some basic walks. Then we going to get in to the head and the face, do some facial animation and some dialogue. >> I can speak now. >> I finally we are going to tide altogether by animating a scene using pose to pose animation and dialogue. >> This is away too much from me. >> So let's get started with Fundamentals of Character Animation.
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