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Fundamentals of Character Animation
Illustration by John Hersey

Fundamentals of Character Animation

with George Maestri

Video: Welcome

>> Hi, I'm George Maestri, and welcome to Fundamentals of Character Animation.
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  1. 16m 41s
    1. Welcome
      1m 5s
    2. About the course
      40s
    3. Maya rig overview
      8m 19s
    4. CINEMA 4D rig overview
      6m 37s
  2. 28m 50s
    1. Telling stories through posing
      3m 29s
    2. Balance and symmetry in poses
      8m 15s
    3. Creating strong lines of action in poses
      6m 44s
    4. Silhouetting and flow
      5m 27s
    5. Sequencing poses
      4m 55s
  3. 32m 25s
    1. Timing the blocking pass
      3m 34s
    2. Shifting weight and arcs
      6m 29s
    3. Adding anticipation and follow-through
      8m 37s
    4. Animating a character from seated to standing: Creating the main poses
      4m 30s
    5. Animating a character from seated to standing: Adding secondary motion
      9m 15s
  4. 27m 6s
    1. Basics of a two-legged walk
      1m 48s
    2. Basic leg placement
      4m 51s
    3. Adding lower body poses
      5m 4s
    4. Adding in upper body motion
      4m 33s
    5. Arms and hands
      7m 14s
    6. Animating the head
      3m 36s
  5. 25m 54s
    1. Animating blinks
      5m 35s
    2. Head turns and head motion
      7m 17s
    3. Basics of facial expression
      5m 21s
    4. Animating changes of expression
      7m 41s
  6. 42m 33s
    1. Understanding phonemes
      3m 41s
    2. Animating vowel phonemes: A, E, and I
      7m 38s
    3. Animating vowel phonemes: O, U, and Y
      7m 27s
    4. Animating consonant phonemes: B, T, and S
      7m 43s
    5. Animating consonant phonemes: M, F, and L
      6m 2s
    6. Animating dialogue: Lip sync
      5m 58s
    7. Animating dialogue: Body motion
      4m 4s
  7. 38m 14s
    1. Blocking out main poses
      3m 26s
    2. Timing poses and adding holds
      3m 54s
    3. Animating weight and balance
      7m 25s
    4. Adding secondary motion
      8m 46s
    5. Animating dialogue
      5m 49s
    6. Finalizing the scene
      8m 54s
  8. 28s
    1. Goodbye
      28s

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Fundamentals of Character Animation
3h 32m Beginner Dec 20, 2013

Viewers: in countries Watching now:

The fundamentals of great character animation are rooted in posing your model in a way that reads true, animating from pose to pose to mimic natural movement, and simulating convincing dialogue. Start here to learn the skills all beginning animators need to know to bring their characters to life, regardless of software or style. Author and animator George Maestri first teaches you how to position your model and create realistic poses that tell stories and consider balance and weight. Next, you'll take those poses and animate between them in what's called pose-to-pose animation. Then you'll get your character moving in a basic walk cycle, add expression to the face, and incorporate dialogue. Finally, you'll learn how to tie all the fundamentals together in a scene complete with pose-to-pose animation and dialogue.

Topics include:
  • Telling stories through posing
  • Creating a strong line of action in poses
  • Animating seating to standing poses
  • Adding anticipation and follow-through
  • Making your character walk
  • Animating the head and face
  • Animating basic phonemes
  • Animating a scene
Subjects:
3D + Animation Animation Character Animation
Author:
George Maestri

Welcome

>> Hi, I'm George Maestri, and welcome to Fundamentals of Character Animation. In this course, we're going to take a look at the principles of character animation as they apply to all characters regardless of software. So this is not a software specific course. But in this course, we're going to go over the basics that you need to know to animate any character. We're going to start off with how to pose characters and create poses that read well.

Then we're going to take those poses and create some pose to pose animation. After that we going to start our character moving and do some basic walks. Then we going to get in to the head and the face, do some facial animation and some dialogue. >> I can speak now. >> I finally we are going to tide altogether by animating a scene using pose to pose animation and dialogue. >> This is away too much from me. >> So let's get started with Fundamentals of Character Animation.

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