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Dig into the roots of animation in this course for animators, motion graphics artists, and visual effects designers of all levels. Author George Maestri reviews the basic concepts of animation and what makes things move—and the features you'll find in almost every animation package, including X, Y, and Z planes, keyframes, animation paths, hierarchies, pivots, and rotation. Plus, learn time-tested techniques that bring your animations to life, such as easing, squash and stretch, exaggeration, staging, and the importance of timing.
(music playing) Hi I'm George Maestri and welcome to Foundations of Animation. Now this course is just a good overview of the basic principles you need to know to animate just about anything in either 2D or 3D. We're first going to go over some of the basic laws of motion. So, you know how things move. And then we're going to talk about animation software. And we're going to talk about this a little generally.
And this should apply to both 3D and 2D. And then we're going to go over some of the basic principles of animation as to how to make your animation look better. And then we're going to go over some of the basics of timing. As well as how to animate for weight and size and to music. So, without further ado, let's get started with Foundations of Animation.
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