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All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work. These principles are relevant regardless of software used or animation style. George explains how good animation depends on a firm knowledge of the laws of motion, which inform the principles of animation. He teaches the basics of creating characters, squash and stretch, pose-to-pose animation, walking and running, track reading, and dialogue animation. He also shows how to use After Effects and Flash to apply the tools learned in the course. Exercise files accompany this course.
Let's go ahead and animate the third pose of the run, which is the passing or the landing position. We already have the first two poses in and now we have the extended position where he is flying through the air, and whenever he flies to the air he has to land and that's this next position. It's the point where he lands on the ground. So when he lands on the ground, he lands with his foot. So let's go ahead and work with the left foot and I'm going to go ahead and move that down and rotate it flat.
Now when I get this foot landing, I want to make sure that it is ahead of the body. Again he is really putting his foot fairly far forward and the body is going to move over the foot. So I don't want the body over the foot just yet. So just go ahead and move the body down and then we can position the legs. So now I've got this foot and body pretty much falling at the same rate. So you can see here, they are pretty much coming down about the same speed. And once I get that in place, I'm going to go ahead and move that leg into place.
Let's go ahead and get the lower part of the leg and get that set in. Okay, so now we've got this. Now before that foot hits, I really want to kind of angle it up even a little bit more, because what that will do is it'll give it a nice slap as it hits the ground, so it'd give it a nice sense of impact. So the further you kick up that toe before it hits the ground, the more of a sense of impact you're going to get.
Now, when that foot hits the ground, the body will also be leaning back even a little bit more. Now remember he pushed himself from the hips, so the hips move first and the feet are going to land first as well. So I'm going to go ahead and rotate these hips back just a little bit more. Now, this is going to be the farthest back he is going to rotate. So now, he is rotating back and he is hitting the ground and now as he hits the ground, this other foot is going to pass beneath him. So I'm going to take the right leg and start positioning that.
So first thing we're going to do is rotate that leg vertical, move it down, so it's underneath. In fact, I'm going to kind of squash it up. So I'm going to kind of get that sort of pose and then just make sure I get that knee in place and maybe move it back just a little bit and then get that foot going as well. Now, that foot is going to be dragging back pretty far as well. So I might want to push it back. If I push it back too far, it's going to look like a broken ankle.
So I'm going to push it back as far as I can and so now we've got this and again these feet are always going to need to be in-betweened. So I have got that and now that. So now he's got a pretty good landing. So you can see here we've pretty much got almost the first half of this cycle done. So with this pose, the passing pose or the landing position, you want to make sure that the foot is in front of the body, the body is leaning back and that other knee is crunched up and that foot is beginning to pass beneath the body.
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