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All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work. These principles are relevant regardless of software used or animation style. George explains how good animation depends on a firm knowledge of the laws of motion, which inform the principles of animation. He teaches the basics of creating characters, squash and stretch, pose-to-pose animation, walking and running, track reading, and dialogue animation. He also shows how to use After Effects and Flash to apply the tools learned in the course. Exercise files accompany this course.
Let's go ahead and animate the last poses of this run. Now, I've got the third pose, which is the landing pose, already animated. So I have got one through three. So I have got the first pose, second pose, third pose. Let's go ahead to the fourth pose, which is kind of the lowest position, where the feet pass below the body, and then we need to also come up in a mirror opposite of the first position. Now, I am actually going to jump ahead a little bit. I am going to take this foot, the left foot, and I am going to animate it all the way back to frame 8.
Because I want to make sure that the left foot is in the same position as the right foot. So I am going to go to frame 8 and go ahead and just take this foot and animate it all the way back. So it hits that line. So now the in between will just automatically keep it on the ground. So if all I do is just animate it straight back, it will stay on that baseline. So now, I know exactly where it's going to be at on frame 6, which is where I need to make that next pose.
So let's go ahead and do that. Now at this point, the mass of the body is also going to be moving forward. So I am going to go ahead and take the body and rotate it forward. This is where all of his weight catches on the ground,and then he moves forward, and he is also going to drop just a little bit more because he is going to squash and then I am going to go ahead and position these legs underneath him. So I am going to go ahead and bend his knee to give him enough to squash with and position that leg pretty far below him.
In fact, I can probably squash that a little bit more. Go ahead and move this leg up, and I can even get the body down a little bit more. What I am trying to do is make sure that weight of that body is coming on to that shoe. So I'll just go ahead and position this. So now he is squashing on to that. Now this other leg is going to be coming around and under. It's going to kind of flip under there and start to move up in anticipation of this next leap.
So I am going to go ahead and take this foot and rotate it and move it around like this. So now this foot is kind of coming like that and we are going to go ahead and take the right leg and position that as well. And I may need to rotate that. And again, that leg is going to remain fairly squashed, in order to come through there. So again, just something like that.
So now I have got all four poses: one, two, three, four. Now let's go ahead and scroll to the very back and get the next pose. Now I am going to start with the hips. Now I already know exactly where the hip should be, because I have already animated them into position before. So let's go ahead and take that left leg move it back and I am going to straighten this out and rotate it in a place and again, I probably need to stretch this a little bit, like I did with the other leg.
So I am going to go ahead and stretch it, and rotate it into place. So now with this foot here, I have to bend it up. So that it matches here. So I am going to go ahead and turn on that shape animation that we did with the other one. And let's get that in place. So now we have got a really nice extension. See how it kind of goes from that to that? Really good pop there.
And then all we have to do with this foot is again just bring it up and make it ready for takeoff, so let's go ahead and do that. I get this foot here ready and rotate that around as well. So now we've managed to animate the first four poses and the first pose of the next cycle. So as you can see we have got all of this. So we have pretty good cycle here going. So now, once I have the other half animated it's going to look something like this.
Now I have gone ahead and taken away the guidelines and let's go ahead and just play it. So as you can see, with those four poses you can get a really good basic run. We still need to do the upper body. But by getting the basics of the lower body in place, the rest will follow naturally.
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